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1. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
cSRT4 wrote: I am so excited that team killing will be turned on! I can hardly stand the wait!!! I am gonna blow up so many [team] tanks, you don't even know. For you idiot tankers out there, just remember my name ("cSRT4") and know you WILL b...
- by Mavado V Noriega - at 2013.10.18 20:06:00
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2. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP FoxFour wrote: Friendly fire will be enabled.
You will gain standings to corporations for winning matches.
You will lose standings for team killing players.
The higher your standings the higher your reward.
Losing too many ...
- by Mavado V Noriega - at 2013.10.18 19:59:00
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3. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
Syrious Dread wrote: Mavado V Noriega wrote: FOTM happens alot regardless of respec, especially when CCP takes months to address or tweak something so thats not a good argument against respecs No it doesn't. The only people being able to ...
- by Mavado V Noriega - at 2013.09.09 01:36:00
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4. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
Argo Filch wrote: I agree with the NPE part. NPE in this game is rather ****. For starters when you try to spend your 500k SP at the beginning you actually can' reallyt, because the skillbooks are so expensive that you run out of isk before you...
- by Mavado V Noriega - at 2013.09.07 20:30:00
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5. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
Noc Tempre wrote: HTFU the war room could use some of this
- by Mavado V Noriega - at 2013.09.07 14:11:00
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6. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
This is a BIG problem for me that constantly pisses me off with how CCP treats new players. Problem #1: 500K SP to start is absolute BS that needs to go especially when they got a weekly cap as well, uncap newbies for the 1st 10M SP. If any vets ...
- by Mavado V Noriega - at 2013.09.07 13:55:00
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7. [Feedback] Commando suit - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: Fizzer94 wrote: Stop trying to use it like an assault suit or heavy suit. Its a support suit, its probably the best sniper and swarm launcher suit in the game. Its meant for lone wolfing Wrong. From the dev ...
- by Mavado V Noriega - at 2013.09.02 01:28:00
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8. [Feedback] Commando suit - in Feedback/Requests [original thread]
Being one of the few ppl dumb enough to skill into a prototype commando suit i thought id give some feedback on the many shortcomings of this suit. 1. Low Shield recharge rate.....not kool. In a hectic game like DUST u give one of the squishiest ...
- by Mavado V Noriega - at 2013.09.01 16:13:00
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9. [Feedback] Making Infantry combat more fun in CQC - in Feedback/Requests [original thread]
Quote: One of the main requirements with this new map was to ensure that vehicles were at more of a disadvantage while inside the confines of the complex. This was to ensure that the infantry had a more fun experience within their primary play ...
- by Mavado V Noriega - at 2013.09.01 14:40:00
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10. [Feedback] Map Design - in Feedback/Requests [original thread]
This is a pet peeve of mine for a LOOOONG time now CCP. As u know i play nothing but PC matches and not pubs so i see the worst of the worst when it comes to dumb **** and this has been goin on since chromosone. Your map design needs SERIOUS rev...
- by Mavado V Noriega - at 2013.09.01 14:20:00
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11. [Feedback] Shield Extenders, Armor plates and Upcoming Plate buff - in Feedback/Requests [original thread]
1st off i know CCP said there are technical problems atm that preventing them from properly implementing real armor role bonuses to suits this is more a module suggestion armor will continue to suck till extenders and plates start raising their r...
- by Mavado V Noriega - at 2013.08.16 11:43:00
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12. [Request] Respec for AUR - in Feedback/Requests [original thread]
EVE nerds will get mad at this request but fact is if u wanna keep console gamers the game needs to have the option and imma point out why Console kids got ADHD and when u nerf something they spent weeks/months gettin into it turns ppl off the ga...
- by Mavado V Noriega - at 2013.07.20 04:45:00
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13. [Feedback] Core FPS feedback (prepare for high amounts of logic to be dropped) - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: Aoena Rays wrote: ^ and this is how you write a rant thread. Point out 3 obviously acknowledged things that devs are already aware, add some bad spelling, grammar and curse words and lots of dots, and you have yours...
- by Mavado V Noriega - at 2013.07.08 06:23:00
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14. [Feedback] Core FPS feedback (prepare for high amounts of logic to be dropped) - in Feedback/Requests [original thread]
Aoena Rays wrote: ^ and this is how you write a rant thread. Point out 3 obviously acknowledged things that devs are already aware, add some bad spelling, grammar and curse words and lots of dots, and you have yourself bad example :D definit...
- by Mavado V Noriega - at 2013.07.08 06:18:00
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15. [Feedback] Core FPS feedback (prepare for high amounts of logic to be dropped) - in Feedback/Requests [original thread]
Nades: Why do ppl have THREE nades in this game when normally a shooter would give u ONE lethal nade and TWO non lethal nades if u choose either of them. DUST is the only shooter ive played that lets u have THREE lethal nades everytime u spawn to...
- by Mavado V Noriega - at 2013.07.08 06:04:00
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16. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Mobius Wyvern wrote: EDIT: It will help if you give this a look as well, since this is where I got this quote from: https://forums.dust514.com/default.aspx?g=posts&t=87752&find=unread Cat Merc wrote: This fix is supposed to make s...
- by Mavado V Noriega - at 2013.07.08 05:47:00
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17. [Request] Flaylock LMG - in Feedback/Requests [original thread]
this game needs a flaylock LMG 3 bullets isnt enough boom boom need a light weapon LMG with 100 round clip with an acog scope for sniping purposes i think this would b balanced
- by Mavado V Noriega - at 2013.07.07 02:42:00
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18. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Kushmir Nadian wrote: Another one of the reasons the core game is poor. Not enough counters to gameplay and too many EZ mode weapons (yes i'm talking about you Flaylocks, LAV's and Thukkers) shouldnt active scanners and scan radius reveal uplin...
- by Mavado V Noriega - at 2013.07.04 21:47:00
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19. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Sgt Kirk wrote: Captain Wontubulous wrote: The same as spamming uplinks is a tactic so is denying your opponent uplinks. If they're beating you because they're dumping uplinks in one spot it's because your team isn't taking them out. Stop th...
- by Mavado V Noriega - at 2013.07.04 14:43:00
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20. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Captain Wontubulous wrote: The same as spamming uplinks is a tactic so is denying your opponent uplinks. If they're beating you because they're dumping uplinks in one spot it's because your team isn't taking them out. Stop thinking only about k...
- by Mavado V Noriega - at 2013.07.04 14:07:00
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